![]() Deif Lou also created a new halftone filter. That could get quite annoying if you were working on a gradient, but you realized you had the wrong type! This is now fixed, as both gradient types can now be edited by the same editor, which also converts between the two. With it, he also made an important usability fix: Gradients in Krita could be either segment type, or stop type, with different features each, and different editors each. Deif Lou added a new gradient fill layer type, this one will make it easy to quickly create a variety of gradients non-destructively. Not shown in the above screenshot: you can optionally show the handles of each bezier curve making up the mesh for even more precision and control! Like the gradient mesh, the mesh transform consists of bezier patches that can be individually shaped to create precise transforms, especially useful for rounded objects. But the gradients are not the only mesh related feature! This release also sees the first iteration of the mesh-transform. ![]() ![]() Mesh gradients are used on vector objects and can deliver really natural looking results. Sharaf Zaman’s Google Summer of Code project has landed in this release! Compatible with Inkscape, Krita now provides the second independent implementation of SVG Mesh Gradients.
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